The development of STATSports APEX / Viper Basketball software means that there is now a solution to tracking accurate volumes and intensities for work done indoors. Using the powerful 100Hz accelerometer contained within the unit, we can accurately estimate speed (Velocity Index) and distance (Velocity Load) based off the footstep impacts of a player. This allows you to monitor work volumes and intensities alongside Heart Rate and Loading scores to give you the whole picture in one software package.
Heart Rate Exertion
Dynamic Stress Load
STATSports is used by Basketball teams in the world including Washington Wizards, Purdue, Memphis Grizzlies and many more.
Our System allows for unobtrusive feedback on individual player & team performance in each session, all season long.
(DSL) is a STATSports metric that allows us track the external load placed on the player and is presented in our software as a weighted score. It is a total of the weighted impacts that the player experiences during a session or game. Every player has different bio-mechanics, injury history and fatigue levels which all play a role in determining how a player deals with the external load. In a similar fashion our system also helps monitor the internal load of the players using the heart rate variables such as max and average heart rate for a session, heart rate exertion and heart rate variability.
Injury Rehabilitation & Prevention features of APEX / Viper Basketball found below.
Using the 100hz tri-axial accelerometer we have developed a unique algorithm to analyze the average forces placed on both the left and right foot of each player. It allows for an invaluable insight into the balance and force displacement of players.
Our system has the ability create finger prints for players based off certain drills or activities. This allows the user to track the changes in the fingerprint over time. If for example the finger print drill is a typical drill done with the team a number of times a month, the user can see how this changes over time, i.e. number of accelerations increasing or decreasing. This is also valuable as a return to play protocol which can be used as a reference point when deciding if a player is ready to return or not.