Viper Football
Get the most out of your players in camp.

We work with the best teams across multiple sports at the highest level
And the NFL and NCAA is no different. Read our testimonials.

MONITOR

MONITOR

Viper Pod allows for unobtrusive feedback on individual player, group & team performance to look at each player on your roster differently.
Click here to learn more about the Viper Pod.

ANALYZE

ANALYZE

Viper Football records every collision a player is involved in and charts each collision with a collision load score.
Click here to see the Viper software.

LIVE STREAMING

LIVE STREAMING

Viper Live Streaming allows coaches to monitor their players in real-time and adjust practice as it happens on the pitch to meet the objectives of each individual practice for each unit of the roster.
Click to learn more about the Viper Live Streaming.


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VIPER FOOTBALL

VIPER FOOTBALL

The STATSports Viper Football system incorporates the Viper pod with accompanying Viper software to deliver the most accurate and reliable tool in collecting and measuring both training and game-day data for each player. The Viper System is regarded as the world’s leading athlete performance analysis system available on the market.

We work with the top football teams in America including the Cincinnati Bengals and Carolina Panthers.

The Viper Football system is the perfect tool for managing training loads with limited time on the field and in pads. Get objective data and just how much work each unit of your football team is doing in practice and in games.

Key Performance Indicators within Viper Football
We have over 50 different metrics or KPI’s in the Viper system, some of the primary metrics analysed by coaches include:
> Distance: Total ground covered.
> High Speed Running - Distance at High Speed.
> High Metabolic Load Distance (HMLD) - Distance covered ‘working hard’ which includes any distance covered at high speed but also includes accelerations and decelerations.
> Collisions - Number and detail of collisions.
> Dynamic Stress Load (DSL) - The affect the session/game has had on the player.

See Return to Play below

VIPER FOOTBALL FEATURES

VIPER FOOTBALL FEATURES


Return To Play
> Finger Print Analysis: Determines a players gold standard level of conditioning for comparison use when rehabilitating that player back to full health. Using Viper data and Fingerprint Analysis, you can objectively see just how close to full fitness a player really is. Don’t guess, be scientifically certain!
> Step Balance: Left vs Right foot impacts. This can give coaches and athletic trainers data showing whether a rehabilitating player is putting more force through his healthy side and therefore going easy on the injured leg. Coaches can see whether or not a player is fully ready to return using Step Balance data.


Snap Analysis
Three aspects at the line of scrimmage are analyzed in millisecond detail, they include:
> Snap Reaction
> Post Snap Impact
> Post Snap Acceleration
> Acceleration time to first hit.
> Speed/acceleration at time of first hit.
> Distance post-hit.
> Power analysis

See our testimonials.

PLAY ANALYSIS FEATURES

PLAY ANALYSIS FEATURES


Play Analysis
With the Viper software you are able to look at each individual play for each individual player and each individual group (Such as D-Line or O-Line).

> Individual Breakdown: The ability to look at each individual and each players key metrics during each and every player play, which can uncover some crucial data.
> "Gold Standard Play": Compare players data on the same play over and over again to see if they’re hitting the appropriate figures to make an impact on the play the way they are expected to.


Video Analysis
(To incorporate with Scrimmage and Play Analysis)

> Import Video tags into player activity graphs to see exact speed, acceleration and other metrics at the exact point that an important event within a play takes place – such as a missed tackle or block.
> Video synchronization allows coaches to ‘make the data real’ so that they can see objective data alongside the visuals of player output on video. For example, what does a 3m/s/s acceleration look like?
Contact Us for a live demo with our sports science team.